Syandus’ Doug Seifert explains the differences between “gamification” and the deeper benefits gained by utilizing game technology to create an immersive digital learning environment. While gamification contributes to engagement, it’s game technology that really helps a learner acquire new skills, and practice those skills in simulated, real-world scenarios.
Editor Taryn Oesch discussed the benefits of coaching with Syandus founder and CEO Doug Seifert in the article, Virtual Coaching Platforms Help Bridge Performance Gaps. The article explores how virtual coaching solves many of the issues surrounding traditional, in-person coaching.
Syandus is pleased to announce the publication of an article in Training Industry, entitled If Auto Mechanics Should Train Using Real Cars, Should Salespeople and Managers Train Using Real People? This article illustrates how virtual technologies can help scale practice and coaching across an organization.
Doug Seifert sat down with Trainer Tools host John Tomlinson to discuss the use of immersive learning technology to improve skill acquisition. Trainer Tools is a monthly podcast to share effective training tools and tips across the learning and development community. Listen to excerpts from podcast or access the full podcast.
This webinar series hosts discussions designed to rethink training and bring like-minded professionals together to share and learn. Join the discussion with coaching experts on June 12th at 11am EST to discuss Coaching After the Learning is Done… What’s Working?
Syandus is pleased to announce the publication of an article in Learning Solutions Magazine, entitled Move Beyond Basic Gamification to Transform Training. This article illustrates how game technology can be used in powerful ways to improve skill acquisition training by fusing it with cognitive science inside a scalable platform.
Syandus is pleased to announce the publication of an article in eLearning Industry, entitled 4 Steps To Improve Performance With Game Technology (Not Games). In this article we describe how to use game technology to create an effective, scalable, learning solution.