April 2026
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Learners can now pause a simulation at any point
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AI Voice authoring improvements:
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Upgraded AI voice engine delivering more realistic and expressive audio
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Ability to retake voice lines
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Voices now have filters
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Power users can provide custom AI prompts to voices for more control
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A universal prompt at the voice level
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A dialogue section prompt via a right-click on the dialogue block header
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A prompt per line via a right-click on the dialogue line
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AI Voices in previously published modules remain locked and will not be affected by these voice updates
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New beta characters and environments are available for modules using the 'Experimental (Beta)' Asset Pipeline
December 2025
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Visual fixes to Main Menu with relation to Return Links and Credit
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Cosmetic upgrades to visuals during scenario countdown
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Some Content Library areas were cleaned up
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A link back to a website can be added to the end of a module (Return Link)
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Interface for adding Modules to a Group is easier
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Translation System Upgraded
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New Modules can be assigned a Base Language
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Module interface for Base Languages is automatically translated
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AliveSim Studio accounts utilize a user's Name for their Profile
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Comment button hitbox is smaller to prevent accidental pushes
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Reordering scenarios post build being made works as intended
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Orb colors in the Content area are defined with a text label: Red, Yellow, or Green
November 2025
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Added 2 new environments: Emergency Department & Cosmetic Counter
October 2025
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Added Help, Feedback, Support, and Knowledge Base
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Using AI-enabled voices
August 2025
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Analytics upgraded to display all new Question System updates
July 2025
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Decisions using normal orbs can track peer preferences and display the results in a panel
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Visual panel buttons will be hidden at the end of a Zone unless told to remain throughout the Scene
June 2025
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Scenario Question system upgraded
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Pre-Post Test Questions working correctly
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Questions have more options for how they appear in Analytics
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Dropdown and Freeform Question types now available
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Stand-alone text blocks available for Pretest
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Surveys can be added to the end of a Module
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Many Question types to choose from
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Multiple Choice or Dropdown
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Table / Likert
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Freeform Text
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Name and/or Address
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Month/Day Dropdown
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Profile / Registration Question can now be added to a Group
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Module Credit amount can be added/changed now
December 2024
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Individual analytics added
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Each learner's module score and scenario scores are captured, including retries
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Each learner journey is captured, including suboptimal and inappropriate decisions before an optimal option was recognized. Plus, the results of knowledge questions
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New 'Individual Performance Analytics' download button added
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Scoring system updated - it's more dynamic now
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Score is based on maximum score available at current location in scenario.
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Knowledge questions now affect score
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Discovered items no longer add to score (scoring animation removed as well)
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Score can go negative (although not visually represented)
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Other items
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Red orb bouncing animation is calmed down
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Analytics Overview PDF download button removed
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October 2024
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Account tab is accessible
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Active Users can be seen, by Group
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Groups tab is accessible
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Groups can be created
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Group access can be controlled by the Allowlist
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Analytics permissions can be granted per Group
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Modules can be added (published) to Groups
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Modules in a Group can be accessed through a URL by those on the Allowlist of the Group
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Analytics tab is accessible
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Analytics can be accessed for published Modules
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At least 1 Secondary Dissent Dialogue is required to make a Final Build. These are played when a user clicks on a choice more than once.
August 2024
- Modules can now be Locked Down, and a Final Build can be created.
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If the Info Content for a whole Decision is left blank, the info "i" icon doesn't show in the Module.
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Cloning a Module now maintains all the permissions of that Module.
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Multiple email addresses for Module Permissions can be added simultaneously.
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Inside the Status Panel Buttons section of the Content Library, using the 'Always display previous content below' checkbox for a button is working as intended. It shows the history of previous text below the most current content.