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Analytics! Get the Most Out of Simulations and Virtual Experiential Training

By Douglas Seifert, PhD on Oct 17, 2019 2:02:03 PM

 

Do you wish you could measure where your learners struggle with applying their training in real-world situations? Wouldn’t that data be invaluable when considering additional or follow-up programs? Many of your L&D colleagues have the same wish. In this post, you will learn how you can actually obtain this data while substantially boosting the efficacy of your training programs.

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Why E-Learning Alone Fails to Transfer - And What to Do About It

By Douglas Seifert, PhD on Jul 30, 2019 11:06:05 AM

 

Are your e-learning tools - Articulate, Captivate, iSpring, Elucidat, etc. - giving you the results you want? Are your training programs transferring desired behavior changes to the workplace?  If not, it’s likely not the fault of the tool. Your instructional designers may just be expecting more from a tool than it was designed for… like asking a car to fly.

This article will explore why e-learning tools alone do not deliver effective knowledge transfer. Our goal is to show how immersive virtual practice and coaching in realistic environments can facilitate successful transfer to the workplace. We’ll also demonstrate how to solve a common L&D challenge using a 3D immersive learning platform.

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How to Make Classroom Concepts Flourish in the Real World

By Douglas Seifert, PhD on Apr 22, 2019 4:59:00 PM

For many L&D organizations, too little of their training investment results in behavior change in the workplace. Here, we introduce how the apprenticeship model can help solve this vexing problem. It’s a way to make your training stick, and most importantly, transfer classroom concepts into desired behaviors in the workplace.

Apprenticeship has been around for thousands of years. At its foundation, it’s learn-by-doing. This model is utilized across many fields, including vocational training, aviation, and medicine - but how is it useful for training knowledge workers in business? Let’s find out!

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How and When to Use VR, AR, and Game Technology for Training

By Douglas Seifert, PhD on Mar 12, 2019 10:17:00 AM

Experiential learning in 3D worlds is an exciting, highly effective way for learners to practice skills through virtual experience. These technologies are not one-size-fits-all, and it’s not always clear what is practical and effective for specific learning goals.

We’re going to dive in and take an unvarnished view of these technology to help you make an investment decision your learners will love. Then, we’ll wrap up with a fun exercise to illustrate the differences.

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5 Things a Virtual Learning Environment Must Have to Be an Effective Training Platform

By Douglas Seifert, PhD on May 10, 2018 12:13:38 PM


 

The future of learning technology is already here. It’s virtual and immersive. It embraces Learn-by-Doing methodologies, and leverages advanced technology within a scalable Platform. Its power comes from the synergistic and catalytic effect of having all five parts working together. Lets take a look at how each of these five parts contribute to an effective virtual learning environment for training. 

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Game Technology (Not Games) Can Transform Your Training Program

By Douglas Seifert, PhD on May 1, 2018 4:34:00 PM

 


 

This article was published in e-Learning Industry on January 11, 2018 (link here

Learn how to use virtual game technology to enable your learners to practice in realistic situations and more rapidly learn optimal decision making. A 4-step process is described to create an effective, scalable, digital learning solution to improve performance using 3D game technology.

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